Suchergebnisse

Zeitschriftenartikel (5)

1.
Zeitschriftenartikel
Karnath, H.-O.; Kriechel, I.; Tesch, J.; Mohler, B.; Mölbert, S.: Caloric vestibular stimulation has no effect on perceived body size. Scientific Reports 9, 11411, S. 1 - 7 (2019)
2.
Zeitschriftenartikel
Karnath, H.-O.; Mölbert, S.; Klaner, A.; Tesch, J.; Giel, K.; Wong, H.; Mohler, B.: Visual perception of one’s own body under vestibular stimulation using biometric self-avatars in virtual reality. PLoS One 14 (3), S. 1 - 15 (2019)
3.
Zeitschriftenartikel
Pujades, S.; Mohler, B.; Thaler, A.; Tesch, J.; Mahmood, N.; Hesse, N.; Bülthoff, H.; Black, M.: The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from 3D Measurements. IEEE Transactions on Visualization and Computer Graphics 25 (5), S. 1887 - 1897 (2019)
4.
Zeitschriftenartikel
Volkova, E.; Mohler, B.; Dodds, T.; Tesch, J.; Bülthoff, H.: Emotion categorization of body expressions in narrative scenarios. Frontiers in Psychology 5, 623, S. 1 - 11 (2014)
5.
Zeitschriftenartikel
Schomaker, J.; Tesch, J.; Bülthoff, H.; Bresciani, J.: It is all me: the effect of viewpoint on visual–vestibular recalibration. Experimental Brain Research 243 (2-3), S. 245 - 256 (2011)

Konferenzbeitrag (7)

6.
Konferenzbeitrag
Thaler, A.; Pujades, S.; Stefanucci, J.; Creem-Regehr, S.; Tesch, J.; Black, M. J.; Mohler, B.: The Influence of Visual Perspective on Body Size Estimation in Immersive Virtual Reality. In: SAP '19: ACM Symposium on Applied Perception 2019, 5 (Hg. Neyret, S.; Kokkinara, E.; Gonzalez Franco, M.; Hoyet, L.; Cunningham, D. et al.). ACM Symposium on Applied Perception (SAP 2019), Barcelona, Spain, 19. September 2019 - 20. September 2019. ACM Press, New York, NY, USA (2019)
7.
Konferenzbeitrag
Pujades, S.; Mohler, B.; Thaler, A.; Tesch, J.; Mahmood, N.; Hesse , N.; Bülthoff, H.; Black, M.: The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from 3D Measurements. In: 26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2019). 26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2019), Osaka, Japan, 23. März 2019 - 27. März 2019. (2019)
8.
Konferenzbeitrag
Miermeister, P.; Lächele, M.; Boss, R.; Masone, C.; Schenk, C.; Tesch, J.; Kerger, M.; Teufel, H.; Pott, A.; Bülthoff, H.: The CableRobot Simulator: Large Scale Motion Platform Based on Cable Robot Technology. In: IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2016), S. 3024 - 3029. IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2016), Daejeon, Korea. IEEE, Piscataway, NJ, USA (2016)
9.
Konferenzbeitrag
Robuffo Giordano, P.; Masone, C.; Tesch, J.; Breidt, M.; Pollini, L.; Bülthoff, H.: A Novel Framework for Closed-Loop Robotic Motion Simulation - Part I: Inverse Kinematics Design. In: 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), S. 3876 - 3883. 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), Anchorage, AS, USA, 03. Mai 2010 - 07. Mai 2010. IEEE, Piscataway, NJ, USA (2010)
10.
Konferenzbeitrag
Robuffo Giordano, P.; Masone, C.; Tesch, J.; Breidt, M.; Pollini, L.; Bülthoff, H.: A Novel Framework for Closed-Loop Robotic Motion Simulation - Part II: Motion Cueing Design and Experimental Validation. In: 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), S. 3896 - 3903. 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), Anchorage, AS, USA, 03. Mai 2010 - 07. Mai 2010. IEEE, Piscataway, NJ, USA (2010)
11.
Konferenzbeitrag
Tesch, J.; Dietze, L.; Encarnagdo, L.: Personal Interfaces-To-Go: mobile devices for data exchange and interaction in heterogeneous visualization environments. In: 23rd International Conference on Distributed Computing Systems Workshops, 2003, S. 1 - 4. 23rd International Conference on Distributed Computing Systems (ICDCSW 2003), Providence, RI, USA, 19. Mai 2003 - 22. Mai 2003. IEEE, Los Alamitos, CA, USA (2003)
12.
Konferenzbeitrag
Stephenson, P.; Encarnação, L.; Branco, P.; Tesch, J.; Zeltzer, D.: Studydesk: semi-immersive volumetric data analysis. In: GRAPHITE '03: 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia, S. 251 - 252 (Hg. Adcock, M.; Gwilt, I.; Tsui, L.). 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE 2003), Melbourne, Australia, 11. Februar 2003 - 14. Februar 2003. ACM Press, New York, NY, USA (2003)

Vortrag (1)

13.
Vortrag
Tesch, J.: Researching human perception with the MVN system in Virtual Realities. Xsens User Meeting at Augsburg University, Augsburg, Germany (2014)

Poster (4)

14.
Poster
Saulton, A.; Dodds, T.; Tesch, J.; Mohler, B.; Bülthoff, H.: The influence of shape and culture on visual volume perception of virtual rooms. ACM Symposium on Applied Perception (SAP '13), Dublin, Ireland (2013)
15.
Poster
Volkova, E.; Mohler, B.; Dodds, T.; Tesch, J.; Bülthoff, H.: Perception of emotional body expressions in narrative scenarios. ACM Symposium on Applied Perception (SAP '13), Dublin, Ireland (2013)
16.
Poster
Bresciani, J.-P.; Tesch, J.; Bischoff, H.; Bülthoff, H.: Rich 3D environments facilitate sensorimotor learning. 33rd European Conference on Visual Perception (ECVP 2010), Lausanne, Switzerland (2010)
17.
Poster
Schomaker, J.; Tesch, J.; Bülthoff, H.; Bresciani, J.-P.: It's All Me: Varying Viewpoints and Motor Learning in a Virtual Reality Environment. 11th International Multisensory Research Forum (IMRF 2010), Liverpool, UK (2010)
Zur Redakteursansicht