Publikationen von J Tesch
Alle Typen
Zeitschriftenartikel (5)
1.
Zeitschriftenartikel
9, 11411, S. 1 - 7 (2019)
Caloric vestibular stimulation has no effect on perceived body size. Scientific Reports 2.
Zeitschriftenartikel
14 (3), S. 1 - 15 (2019)
Visual perception of one’s own body under vestibular stimulation using biometric self-avatars in virtual reality. PLoS One 3.
Zeitschriftenartikel
25 (5), S. 1887 - 1897 (2019)
The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from 3D Measurements. IEEE Transactions on Visualization and Computer Graphics 4.
Zeitschriftenartikel
5, 623, S. 1 - 11 (2014)
Emotion categorization of body expressions in narrative scenarios. Frontiers in Psychology 5.
Zeitschriftenartikel
243 (2-3), S. 245 - 256 (2011)
It is all me: the effect of viewpoint on visual–vestibular recalibration. Experimental Brain Research Konferenzbeitrag (7)
6.
Konferenzbeitrag
Cunningham, D. et al.). ACM Symposium on Applied Perception (SAP 2019), Barcelona, Spain, 19. September 2019 - 20. September 2019. ACM Press, New York, NY, USA (2019)
The Influence of Visual Perspective on Body Size Estimation in Immersive Virtual Reality. In: SAP '19: ACM Symposium on Applied Perception 2019, 5 (Hg. Neyret, S.; Kokkinara, E.; Gonzalez Franco, M.; Hoyet, L.; 7.
Konferenzbeitrag
The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from 3D Measurements. In: 26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2019). 26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2019), Osaka, Japan, 23. März 2019 - 27. März 2019. (2019)
8.
Konferenzbeitrag
The CableRobot Simulator: Large Scale Motion Platform Based on Cable Robot Technology. In: 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), S. 3024 - 3029. IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2016), Daejeon, Korea, 09. Oktober 2016 - 14. Oktober 2016. IEEE, Piscataway, NJ, USA (2016)
9.
Konferenzbeitrag
A Novel Framework for Closed-Loop Robotic Motion Simulation Part I: Inverse Kinematics Design. In: 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), S. 3876 - 3883. 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), Anchorage, AS, USA, 03. Mai 2010 - 07. Mai 2010. IEEE, Piscataway, NJ, USA (2010)
10.
Konferenzbeitrag
A Novel Framework for Closed-Loop Robotic Motion Simulation Part II: Motion Cueing Design and Experimental Validation. In: 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), S. 3896 - 3903. 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), Anchorage, AS, USA, 03. Mai 2010 - 07. Mai 2010. IEEE, Piscataway, NJ, USA (2010)
11.
Konferenzbeitrag
Personal Interfaces-To-Go: mobile devices for data exchange and interaction in heterogeneous visualization environments. In: 23rd International Conference on Distributed Computing Systems Workshops, 2003, S. 1 - 4. 23rd International Conference on Distributed Computing Systems (ICDCSW 2003), Providence, RI, USA, 19. Mai 2003 - 22. Mai 2003. IEEE, Los Alamitos, CA, USA (2003)
12.
Konferenzbeitrag
Studydesk: semi-immersive volumetric data analysis. In: GRAPHITE '03: 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia, S. 251 - 252 (Hg. Adcock, M.; Gwilt, I.; Tsui, L.). 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE 2003), Melbourne, Australia, 11. Februar 2003 - 14. Februar 2003. ACM Press, New York, NY, USA (2003)
Vortrag (1)
13.
Vortrag
Researching human perception with the MVN system in Virtual Realities. Xsens User Meeting at Augsburg University, Augsburg, Germany (2014)
Poster (4)
14.
Poster
The influence of shape and culture on visual volume perception of virtual rooms. ACM Symposium on Applied Perception (SAP '13), Dublin, Ireland (2013)
15.
Poster
Perception of emotional body expressions in narrative scenarios. ACM Symposium on Applied Perception (SAP '13), Dublin, Ireland (2013)
16.
Poster
Rich 3D environments facilitate sensorimotor learning. 33rd European Conference on Visual Perception (ECVP 2010), Lausanne, Switzerland (2010)
17.
Poster
It's All Me: Varying Viewpoints and Motor Learning in a Virtual Reality Environment. 11th International Multisensory Research Forum (IMRF 2010), Liverpool, UK (2010)