Suchergebnisse

Zeitschriftenartikel (5)

  1. 1.
    Zeitschriftenartikel
    Karnath, H.-O.; Kriechel, I.; Tesch, J.; Mohler, B.; Mölbert, S.: Caloric vestibular stimulation has no effect on perceived body size. Scientific Reports 9 (2019)
  2. 2.
    Zeitschriftenartikel
    Karnath, H.-O.; Mölbert, S.; Klaner, A.; Tesch, J.; Giel, K.; Wong, H.; Mohler, B.: Visual perception of one’s own body under vestibular stimulation using biometric self-avatars in virtual reality. PLoS One 14 (3) (2019)
  3. 3.
    Zeitschriftenartikel
    Pujades, S.; Mohler, B.; Thaler, A.; Tesch, J.; Mahmood, N.; Hesse, N.; Bülthoff, H.; Black, M.: The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from 3D Measurements. IEEE Transactions on Visualization and Computer Graphics 25 (5), S. 1887 - 1897 (2019)
  4. 4.
    Zeitschriftenartikel
    Volkova, E.; Mohler, B.; Dodds, T.; Tesch, J.; Bülthoff, H.: Emotion categorization of body expressions in narrative scenarios. Frontiers in Psychology 5 (2014)
  5. 5.
    Zeitschriftenartikel
    Schomaker, J.; Tesch, J.; Bülthoff, H.; Bresciani, J.: It is all me: the effect of viewpoint on visual–vestibular recalibration. Experimental Brain Research 243 (2-3), S. 245 - 256 (2011)

Konferenzbeitrag (4)

  1. 6.
    Konferenzbeitrag
    Pujades, S.; Mohler, B.; Thaler, A.; Tesch, J.; Mahmood, N.; Hesse , N.; Bülthoff, H.; Black, M.: The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from 3D Measurements. In: 26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2019). 26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2019), Osaka, Japan, 23. März 2019 - 27. März 2019. (2019)
  2. 7.
    Konferenzbeitrag
    Miermeister, P.; Lächele, M.; Boss, R.; Masone, C.; Schenk, C.; Tesch, J.; Kerger, M.; Teufel, H.; Pott, A.; Bülthoff, H.: The CableRobot Simulator: Large Scale Motion Platform Based on Cable Robot Technology. In: IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2016), S. 3024 - 3029. IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2016), Daejeon, Korea. IEEE, Piscataway, NJ, USA (2016)
  3. 8.
    Konferenzbeitrag
    Robuffo Giordano, P.; Masone, C.; Tesch, J.; Breidt, M.; Pollini, L.; Bülthoff, H.: A Novel Framework for Closed-Loop Robotic Motion Simulation - Part I: Inverse Kinematics Design. In: 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), S. 3876 - 3883. 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), Anchorage, AS, USA, 03. Mai 2010 - 07. Mai 2010. IEEE, Piscataway, NJ, USA (2010)
  4. 9.
    Konferenzbeitrag
    Robuffo Giordano, P.; Masone, C.; Tesch, J.; Breidt, M.; Pollini, L.; Bülthoff, H.: A Novel Framework for Closed-Loop Robotic Motion Simulation - Part II: Motion Cueing Design and Experimental Validation. In: 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), S. 3896 - 3903. 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), Anchorage, AS, USA, 03. Mai 2010 - 07. Mai 2010. IEEE, Piscataway, NJ, USA (2010)

Vortrag (1)

  1. 10.
    Vortrag
    Tesch, J.: Researching human perception with the MVN system in Virtual Realities. Xsens User Meeting at Augsburg University, Augsburg, Germany (2014)

Poster (4)

  1. 11.
    Poster
    Saulton, A.; Dodds, T.; Tesch, J.; Mohler, B.; Bülthoff, H.: The influence of shape and culture on visual volume perception of virtual rooms. ACM Symposium on Applied Perception (SAP '13), Dublin, Ireland (2013)
  2. 12.
    Poster
    Volkova, E.; Mohler, B.; Dodds, T.; Tesch, J.; Bülthoff, H.: Perception of emotional body expressions in narrative scenarios. ACM Symposium on Applied Perception (SAP '13), Dublin, Ireland (2013)
  3. 13.
    Poster
    Bresciani, J.-P.; Tesch, J.; Bischoff, H.; Bülthoff, H.: Rich 3D environments facilitate sensorimotor learning. 33rd European Conference on Visual Perception (ECVP 2010), Lausanne, Switzerland (2010)
  4. 14.
    Poster
    Schomaker, J.; Tesch, J.; Bülthoff, H.; Bresciani, J.-P.: It's All Me: Varying Viewpoints and Motor Learning in a Virtual Reality Environment. 11th International Multisensory Research Forum (IMRF 2010), Liverpool, UK (2010)
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