Franck Caniard

Alumni of the Department Human Perception, Cognition & Action

Main Focus

My thesis is about shape perception and the influence of lighting on shape appraisal. It involves real-times 3D computer graphics programming using mainly C++, Python and the OpenGL Shading Language (GLSL), as well as various graphical and user interface oriented libraries such as Ogre3D, OpenGL, CGAL and Qt4.

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