Publications of S Streuber
All genres
Journal Article (6)
1.
Journal Article
48 (4), pp. 642 - 653 (2018)
Assessing body image in anorexia nervosa using biometric self-avatars in virtual reality: Attitudinal components rather than visual body size estimation are distorted. Psychological Medicine 2.
Journal Article
13 (2), pp. 1 - 24 (2018)
Body size estimation of self and others in females varying in BMI. PLoS One 3.
Journal Article
25 (6), pp. 607 - 612 (2017)
Investigating Body Image Disturbance in Anorexia Nervosa Using Novel Biometric Figure Rating Scales: A Pilot Study. European Eating Disorders Review 4.
Journal Article
9 (1), pp. 1 - 10 (2014)
Putting Actions in Context: Visual Action Adaptation Aftereffects Are Modulated by Social Contexts. PLoS One 5.
Journal Article
21 (3), pp. 281 - 294 (2012)
The Influence of Visual Information on the Motor Control of Table Tennis Strokes. Presence 6.
Journal Article
214 (2), pp. 273 - 284 (2011)
The effect of social context on the use of visual information. Experimental Brain Research Book (1)
7.
Book
The Influence of Different Sources of Visual Information on Joint Action Performance. Logos Verlag, Berlin, Germany (2013), 114 pp.
Conference Paper (7)
8.
Conference Paper
Interaction with a robot changes human motor behavior. In: Computational Foundations of Cognition, p. 3702 - 3702 (Eds. Gunzelmann, G.; Howes, A.; Tenbrink, T.; Davelaar, E.). 39th Annual Meeting of the Cognitive Science Society (CogSci 2017), London, UK. Cognitive Science Society, Austin, TX, USA (2017)
9.
Conference Paper
Trutoiu, L.; Kull, S.; Sanders, B.; Mantiuk, R.). ACM SIGGRAPH Symposium on Applied Perception (SAP 2015), Tübingen, Germany, September 13, 2015 - September 14, 2015. ACM Press, New York, NY, USA (2015)
Perception of Strength and Power of Realistic Male Characters. In: ACM SIGGRAPH Symposium on Applied Perception (SAP 2015), pp. 7 - 14 (Eds. 10.
Conference Paper
The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments. In: 8th Symposium on Applied Perception in Graphics and Visualization (APGV 2011), pp. 37 - 44 (Ed. Spencer, S.). 8th Symposium on Applied Perception in Graphics and Visualization (APGV 2011), Toulouse, France, August 27, 2011 - August 28, 2011. ACM Press, New York, NY, USA (2011)
11.
Conference Paper
Embodied Interaction in Immersive Virtual Environments with Real Time Self-animated Avatars. In: Workshop Embodied Interaction: Theory and Practice in HCI at CHI 2011, pp. 132 - 135 (Eds. Antle, A.; Marshall, P.; van den Hoven, E.). Workshop Embodied Interaction: Theory and Practice in HCI at CHI 2011, Vancouver, BC, May 08, 2011. ACM Press, New York, NY, USA (2011)
12.
Conference Paper
Does Brief Exposure to a Self-avatar Affect Common Human Behaviors in Immersive Virtual Environments? In: Eurographics 2009: The 30th Annual Conference of the European Association for Computer Graphics, pp. 33 - 36. 30th Annual Conference of the European Association for Computer Graphics (Eurographics 2009), München, Germany, March 30, 2009 - April 03, 2009. European Association for Computer Graphics, Geneve, Switzerland (2009)
13.
Conference Paper
Tech-note: Iterative design and test of a multimodal experience. In: 2009 IEEE Symposium on 3D User Interfaces, pp. 99 - 102 (Eds. Kiyokawa, K.; Coquillart, S.; Balakrishnan, R.). IEEE Symposium on 3D User Interfaces (3DUI 2009), Lafayette, LA, USA, March 14, 2009 - March 15, 2009. IEEE Service Center, Piscataway, NJ, USA (2009)
14.
Conference Paper
Human Interaction in Multi-User Virtual Reality. In: 10th International Conference on Humans and Computers (HC 2007), pp. 1 - 6 (Ed. Tsunoyama, S.). 10th International Conference on Humans and Computers (HC 2007), Düsseldorf, Germany, December 13, 2007 - December 15, 2007. University of Aizu, Aizu, Japan (2007)
Meeting Abstract (8)
15.
Meeting Abstract
How Robots Can Affect Human Motor Behavior. In 3rd International Workshop on Virtual Social Interaction (VSI 2017). 3rd International Workshop on Virtual Social Interaction (VSI 2017), Bielefeld, Germany. (2017)
16.
Meeting Abstract
97, pp. 161 - 162. 5th Annual Scientific Conference of the European Association of Psychosomatic Medicine (EAPM 2017), Barcelona, Spain. Elsevier, New York, NY (2017)
Investigating body image disturbance in patients with anorexia nervosa using new biometric figure rating scales. In Journal of Psychosomatic Research, 17.
Meeting Abstract
97, p. 162. 5th Annual Scientific Conference of the European Association of Psychosomatic Medicine (EAPM 2017), Barcelona, Spain. Elsevier, New York, NY (2017)
Assessing body image disturbance in patients with anorexia nervosa using biometric self-avatars in virtual reality: attitudinal components rather than visual body size estimation are distorted. In Journal of Psychosomatic Research, 18.
Meeting Abstract
Untersuchung der Körperbildstörung bei Anorexia Nervosa mithilfe biometrischer Avatare in virtueller Realität. In 24. Jahrestagung der Deutschen Gesellschaft für Psychosomatische Medizin und Ärztliche Psychotherapie (DGPM 2016), 67. Tagung des Deutschen Kollegiums für Psychosomatische Medizin (DKPM 2016): Beziehung und Gesundheit, p. 103 - 103. 24. Jahrestagung der Deutschen Gesellschaft für Psychosomatische Medizin und Ärztliche Psychotherapie (DGPM 2016), 67. Tagung des Deutschen Kollegiums für Psychosomatische Medizin (DKPM 2016): Beziehung und Gesundheit, Potsdam, Germany. (2016)
19.
Meeting Abstract
14 (10), p. 1469. 14th Annual Meeting of the Vision Sciences Society (VSS 2014), St. Pete Beach, FL, USA. (2014)
The influence of context on the visual recognition of social actions. In Journal of Vision, 20.
Meeting Abstract
High level influences on visual action recognition. In Cooperative Minds: Social Interaction and Group Dynamics, p. 3915 (Eds. Knauff, M.; Pauen, M.; Sebanz, N.; Wachsmuth, I.). 35th Annual Conference of the Cognitive Science Society (CogSci 2013), Berlin, Germany, July 31, 2013 - August 03, 2013. Cognitive Science Society, Austin, TX, USA (2013)