33 (1), pp. 47 - 58 (2009)Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection. Computers and Graphics
ACM SIGGRAPH Symposium on Applied Perception. ACM SIGGRAPH Symposium on Applied Perception (SAP 2015), Tübingen, Germany, September 13, 2015 - September 14, 2015. ACM Press, New York, NY, USA (2015), 139 pp.
Does Brief Exposure to a Self-avatar Affect Common Human Behaviors in Immersive Virtual Environments? In: Eurographics 2009: The 30th Annual Conference of the European Association for Computer Graphics, pp. 33 - 36. 30th Annual Conference of the European Association for Computer Graphics (Eurographics 2009), München, Germany, March 30, 2009 - April 03, 2009. European Association for Computer Graphics, Geneve, Switzerland (2009)
Circular, Linear, and Curvilinear Vection in a Large-screen Virtual Environment with Floor Projection. In: 2008 IEEE Virtual Reality Conference, pp. 115 - 120 (Eds. Lin, M.; Steed, A.; Cruz-Neira, C.). IEEE Virtual Reality Conference (VR 2008), Reno, NV, USA, March 08, 2008 - March 12, 2008. IEEE, Piscataway, NJ, USA (2008)
Social Interactions in Virtual Reality: Challenges and Potential. IEEE Virtual Reality (VR 2015), Arles, France (2015)
Tricking people into feeling like they are moving when they are not paying attention. 5th Symposium on Applied Perception in Graphics and Visualization (APGV 2008), Los Angeles, CA, USA (2008)
Orthographic and perspective projection influences linear vection in large screen virtual environments. 4th Symposium on Applied Perception in Graphics and Visualization (APGV 2007), Tübingen, Germany (2007)