Looking for Participants

The MPI for Biological Cybernetics is looking for participants for some of their research experiments [more].
 

Most recent Publication

Zhao M Person, Hayward WG and Bülthoff I Person (December-2014) Holistic processing, contact, and the other-race effect in face recognition Vision Research 105 61–69.

 

The Research Groups and their Research Focus

Sensorimotor Learning and Decision-Making

Emmy Noether group Braun
One of the most striking features that sets human motor control apart from its robotic counterparts is the remarkable adaptability that allows us to cope with a vast range of complex and variable environments. The research goal of our group is to investigate the computational and biological principles underlying this unrivalled adaptability both experimentally and theoretically.  [more]

Neural Computation and Behaviour

We seek to understand how populations of neurons collectively process sensory input, perform computations and control behaviour. In particular, we are interested in how internal states and processes influence neural activity and perceptual decisions. To this end, we develop statistical models and machine learning algorithms for neural data analysis, and collaborate with experimental laboratories performing measurements of neural activity and behaviour.
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Computational Neuroanatomy

One key challenge in neuroscience is to elucidate mechanistic principles of how the brain integrates sensory information from its environment to generate behavior. At present, experimental methods to directly monitor sensory-evoked streams of excitation throughout the brain, at cellular and millisecond resolution are lacking. To overcome these limitations, the ‘Computational Neural Anatomy Group’ seeks to develop an alternative reverse engineering approach. The novel approach comprises reconstructing the detailed 3D structure of neural circuits, quantifying local and long-range synaptic connectivity and simulating sensory-evoked signal flow within the resultant anatomically realistic network models. Opens internal link in current window[more]

MR Spectroscopy and Ultra-High Field Methodology

Magnetic Resonance Spectroscopy (MRS) allows for non-invasive and non-ionizing determination of tissue concentrations and metabolic turn-over rates of various metabolites and compounds in animals or humans. MRS is hence applied for clinical diagnostics and has established as an important tool for physiological research. The focus of this research group is MRS methods development exploiting the advantages of ultra-high field strength and applications in the areas of psychiatric imaging and spinal cord pathologies.Opens internal link in current window[more]

MR Neuroimaging Agents

We develop responsive or smart contrast agents for tracking neuronal activity. These are bioactivated molecules able to detect changes in concentration of ions or molecules relevant for brain function and translate them into changes in MR contrast. These functional markers permit direct visualization of neural activation independent of the state of the vascular system. Opens internal link in current window[more]

Translational Neuroimaging and Neural Control

One research direction is to study the underlying mechanism of neurovascular coupling by identifying the signaling molecules propagating from neuron to glia, and to vessel. The other is to identify the “core switch” underlying the brain arousal and coma states by combining genetic tools with optical imaging and high field fMRI. The goal is to identify candidate molecules from critical brain nuclei, which can contribute to switch brain states. We are expected to translate the knowledge acquired from animal models to novel therapeutic treatment of coma patients. Opens internal link in current window[more]

Space and Body Perception

Our aim is to investigate human perception and behavior using ecologically valid and immersive virtual reality (VR). At the same time we consider the implications of our scientific results for improving design specifications for VR software and technology. VR equipment enables our scientists to provide sensory stimulus in a controlled virtual world and to manipulate or alter sensory input that would not be possible in the real world. Opens internal link in current window[more]
Former Research Groups
Last updated: Tuesday, 18.02.2014