Looking for Participants

The MPI for Biological Cybernetics is looking for participants for some of their research experiments [more].
 

Most recent Publications

Zaretskaya N, Fischl B, Reuter M, Renvall V and Polimeni JR (January-2018) Advantages of cortical surface reconstruction using submillimeter 7 T MEMPRAGE NeuroImage 165 11-26.
Mölbert SC, Klein L, Thaler A, Mohler BJ, Brozzo C, Martus P, Karnath H-, Zipfel S and Giel KE (November-2017) Depictive and metric body size estimation in anorexia nervosa and bulimia nervosa: A systematic review and meta-analysis Clinical Psychology Review 57 21–31.
Avdievich N, Pfrommer A, Giapitzakis IA and Henninmg A (October-2017) Analytical modeling provides new insight into complex mutual coupling between surface loops at ultrahigh fields NMR in Biomedicine 30(10) 1-13.
Bailey DL, Pichler BJ, Gückel B, Antoch G, Barthel H, Bhujwalla ZM, Biskup S, Biswal S, Bitzer M, Boellaard R, Braren RF, Brendle C, Brindle K, Chiti A, la Fougère C, Gillies R, Goh V, Goyen M, Hacker M, Heukamp L, Knudsen GM, Krackhardt AL, Law I, Morris CJ, Nikolaou K, Nuyts J, Ordonez AA, Pantel K, Quick HH, Riklund K, Sabri O, Sattler B, Troost EGC, Zaiss M, Zender L and Beyer T (October-2017) Combined PET/MRI: Global Warming: Summary Report of the 6th International Workshop on PET/MRI, March 27–29, 2017, Tübingen, Germany Molecular Imaging and Biology Epub ahead.
Chadzynski GL, Bause J, Shajan G, Pohmann R, Scheffler K and Ehses P (October-2017) Fast and efficient free induction decay MR spectroscopic imaging of the human brain at 9.4 Tesla Magnetic Resonance in Medicine 78(4) 1281–1295.

 

Body Motion Capture and Animation Technology

For full-body motion capture we use two different setups. One setup consists of a leightweight lycra suit with attached reflective markers which are captured and processed with Vicon iQ or Blade software. After the capturing process, the data can be post-processed for the desired need. The second setup is used for real-time motion capture and animation. For this we use two Xsens MVN Suits, consisting of 17 MTx inertial measurement units each. The MVN system software was upgraded in 2014 to MVN Biomech which allows for synchronized 60fps video recordings with an external camera. It also offers integrated data visualization of joint angles and accelerations as well as direct export into game engines like Unity. Custom-built plugins enable the use of these suits for real-time animation (e.g. of virtual avatars). For post-processing and animation of body parts or the full body we use Autodesk 3ds Max, Autodesk Maya and Autodesk Motion Builder. The avatars generally used for experiments involving motion capture and animation are part of the Rocketbox Studios GmbH Complete Characters Library. Through the work of the independent research group, Space and Body Perception (Betty Mohler) in collaboration with the Max Planck Institute for Intelligent Systems (Michael Black) we can now create personalized self-avatars for our experiments. We currently do so for patient populations where we investigate distortions in body image.

Last updated: Friday, 14.10.2016