Betty Mohler, Ph.D. |
| Address: | Max-Planck-Ring 14 72076 Tübingen |
| Room number: | 1.VR.03 |
| Phone: | +49 7071 601 1809 |
| E-Mail: | betty.mohler |
Starting January 1st, 2014 I have a Minerva funded independent research group see: Space & Body Perception.
Additional Funding Resources:
Alumni Members:
Research Scientist: Bresciani J-P, PhD now Associate Professor, Université Pierre Mendès-France, Jennifer Campos, PhD now Research Scientist at Toronto Rehab Center and Assistant Professor at University of Toronto, Dr. Bernhard Riecke, now Assistant Professor at Simon Fraser University, Wataru Teramoto, PhD, now Assistant Professor at Muroran Institute of Technology, Japan Visiting Professors: Prof. Roy Ruddle, University of Leeds, Prof. Jack Loomis, University of California, Santa Barbara Technical Staff: Michael Weyel, Cengiz Terzibas PhD Students: Dr. Joerg Schulte-Pelkum, now at University of Vechta Master Students: Julia Frankenstein, now a PhD student at University of Freiburg, Neth CT, M.Sc., Anna-Antonia Pape, Agnieszka Leyko, now a PhD student at the University of Bonn Visiting Students: Laura Trutoiu, now a PhD student at Carnegie Mellon University, Michael Geuss, PhD student at University of Utah, Agnes Henson, Undergraduate student at Cardiff University, Kishore Rama Chandra, now a Master student at University of Michigan, Naima Laharnar, now a research assistant at Oregon Health & Sciences University, Erin McManus, Master student at Vanderbilt University
Visual body influences perception: Seeing a virtual avatar in the virtual environment influences egocentric distance estimates. If this avatar is a self-animated avatar, egocentric distances are even more influenced (Mohler, Presence, 2010). Eye-height influences egocentric space and dimension estimates in virtual environments (Leyrer, APGV 2011). Seeing a virtual character (self or other) impacts subsequent performance of common tasks in virtual environments (McManus, supervised by Mohler, APGV 2011). The size of visual body parts (hands/arm length) influences size and distance estimates in virtual worlds (Linkenauger, ECVP and VSS 2011). These results taken together argue that the body plays a central role in the perception of our surrounding environment.
The role of visual body information in human interaction and communication: Current state-of-the-art in motion capture tracking enables scientists to animate avatars with multiple participant’s body motion in real time. We have used this technology to conduct experiments investigating the role of body language on successful communication and interaction. We have found that body language is important for successful communication in a word-communication task and that both the speaker’s and the listener’s body movements (as seen through animated avatars) impacts communication (Dodds, CASA, 2010). We have further shown that people move more if they are wearing the xSens Moven suits and using large-screen projection technology as compared to when they are wearing Vicon rigid body tracking objects and viewing the virtual world in a low field-of-view head-mounted display (Dodds, PLoS One 2011). We have also investigated the role of the visual information of the interaction partner on task performance in a table-tennis paradigm. We have shown that the social context (competitive or cooperative) mediates the use of visual information about the interaction partner (Streuber, EBR 2011). We have also used motion capture technology to investigate the use of VR for medical training (Alexandrova CASA, 2011) and the emotional expression of body language (Volkova, IMRF, 2011).
Self-motion perception while walking and reaching: We have conducted studies to investigate the sensory contribution to encoding walking velocity (visual, vestibular, proprioceptive, efferent copy) and have found a new measure for self-motion perception: active pointing trajectory (Campos, PLoS One, 2009). We have further demonstrated that imagined walking is different than physical walking, in that participants point in a way that indicates that they are not simulating all of their sensory information for walking when imagining walking. Additionally, we have investigated human’s ability to detect when they are walking on a curved path and the influence of walking speed on curvature sensitivity. We have found that walking speed does influence curvature sensitivity, showing that when walking at a slower velocity people are less sensitive to walking on a curve. We exploit this perceptual knowledge and designed a dynamic gain controller for redirected walking, which enables participants to walk unaided in a virtual city (Neth, IEEE-VR 2011). Finally, we have investigated motor learning in for reaching given different viewpoints and different visual realism of the arm and environment and make suggestions for the use of VR for rehabilitation and motor-learning experiments (Shomaker, Tesch, Buelthoff & Bresciani, EBR 2011).
Spatial perception and cognition: Visiting Prof. Roy Ruddle investigated the role of body-based information on spatial navigation. He found that walking improves humans cognitive map in large virtual worlds (Ruddle, ToCHI 2011) and he investigated the role of body-based information and landmarks on route knowledge (Ruddle, Memory & Cognition 2011). We have also found that pointing to locations within one’s city of residence relies on a single north-oriented reference frame likely learned from maps [Frankenstein, PsychScience in press]. Without maps available navigators primarily memorize a novel space as local interconnected reference frames corresponding to a corridor or street [Meilinger 2010 and Hensen, supervised by Meilinger 2011 Cog Sci,]. Consistent with these results, entorhinal grid cells in humans quickly remap their grid orientation after changing the surrounding environment (Pape, supervised by Melinger SfN 2011). Additionally, we have found that egocentric distance estimates are also underestimated in large screen displays, and are influenced by the distance to the screen (Alexandrova, APGV 2010).
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BETTY J. MOHLER, PhD
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Max Planck Institute for Biological Cybernetics
Spemannstrasse 44
72076 Tübingen, Germany
+49-7071-601-217
RESEARCH FOCUS
My research focuses on using and improving virtual reality technology by scientifically exploring human perception and action. Specifically, I investigate the impact that the visual body has on subsequent actions. I have investigated human adaptation of complex task performance, human perception of self-motion and human perception of space. My research group, Perception & Action in Virtual Environments (PAVE), explores the perception of self, the influence of the visual body on actions and learning in virtual environments. We conduct our research by animating and manipulating virtual human characters (avatars). Using avatars we can systematically explore the influence of visual information about the body (size, shape, identity) on human behavior, such as space perception, object interaction, communication and decision making. Additionally, we are also collaborating with a university hospital to develop applications for our research findings, such as medical training simulations and virtual reality rehabilitation. We publish our novel research results both to the best virtual reality conferences and journals (i.e. IEEE-VR 2011; Presence: Teleoperators and Virtual Environments; and IEEE Computer & Graphics) and leading international psychology journals (Psych Science; Experimental Brain Research; and Transactions on Applied Perception). Additionally, I have secured funding for my group and department through the European Union Projects under FP7 as well as through attracting top scientists from international universities and funding agencies.
EDUCATION
Ph.D., Computer Science, University of Utah, Salt Lake City, UT, August 2007
B.S., Computer Science, Millersville University, Millersville, PA, May, 2001
LANGUAGE PROFICIENCY
Native Language: English
Second Language: German, Level C-1
RESEARCH FUNDING
2011-December, 31st 2012 Max Planck Institute Fellowship for Betty Mohler
2011-2014 European Union Project VR-HYPERSPACE, The innovative use of Virtual Reality to
increase Human comfort bY changing the PERception of Self and sPACE, Coordinator, Mirabelle D’Cruz, University of Nottingham, Principle Investigator for MPG: Betty Mohler Funds: 1 Post-doctoral Research Scientist and 1 PhD student
2010-2014 European Union Project myCopter, Enabling Technologies for Personal Aerial
Transportation Systems (co-writer), Coordinator: Prof. Heinrich Bülthoff
Funds: 1 Post-doctoral Research Scientist and 1 PhD student
2011-2013 Humboldt Fellowship for Sally Linkenauger,
under Supervision of Betty Mohler & Prof. Bülthoff
2011-2013 Swiss National Science Foundation Scholarship for Martin Dobricki,
under Supervision of Betty Mohler & Prof. Bülthoff
2010 European Union Project POETICON, Principle Investigator for MPG, Christian Wallraven
2007-2009 Max Planck Institute Fellowship for Betty Mohler
2003-2006 National Science Foundation Project: Locomotion in Virtual Environments, Principle
Investigators, William B. Thompson & Peter Shirley, University of Utah
2001-2003 Distinguished Brown Fellowship for Betty Mohler, University of Utah
PROFESSIONAL EXPERIENCE
01/2009-present Project Leader: Perception and Action in Virtual Environments (PAVE)
Max Planck Institute for Biological Cybernetics, Tübingen, Germany, www.cyberneum.de
01/2007-01/2009 Post-doctoral Research Scientist
Max Planck Institute for Biological Cybernetics, Tübingen, Germany, www.cyberneum.de
09/2001–12/2006 Graduate Student
University of Utah, Salt Lake City, UT
01/1998–05/2001 Database Computer Programmer
Lancaster Laboratories, Lancaster, PA
09/1999–05/2001 Research Assistant
Hershey Medical Center: Penn State University Hospital, Hershey, PA
SUPERVISION & ADVISING
POST-DOCTORAL RESEARCH SCIENTISTS
2011-2013, Martin Dobricki, PhD in Pscyhology, University of Zurich, Switzerland
2010-present, Dr. Sally Linkenauger, PhD in Cognitive Sciences, Uni. of Virginia, USA
2009-present Trevor Dodds, PhD in Computer Science, University of Leeds, UK
PHD STUDENTS
Ekaterina Volkova, Neural & Behavioural Graduate School, Expected Dec. 2013
Markus Leyrer, Informatiks, Uni. Tübingen, Expected Dec. 2013
Ivelina Alexandrova, Informatiks, Uni. . Tübingen, Expected Dec. 2013
MASTER & UNDERGRADUATE STUDENTS
Markus Leyrer, Computer, Media & Design, Uni. Reutlingen, Jul. 2011
Ivelina Alexandrova, Computer, Media & Design, Uni. Reutlingen, Feb. 2011
Ekaterina Volkova, Computational Linguistics, Uni. Tübingen, Dec. 2010
Christian Neth, Computer, Media & Design, Uni. Reutlingen, Aug. 2010
Julia Frankenstein, Psychology, Uni. Tuebingen, Dec. 2008
Laura Trutoiu, Mount Holyoke College, honors thesis committee member, Dec. 2007
PROFESSIONAL ACTIVITIES
Conference Organization
Panel Organization
International Program Committee Member
Reviewer for International Peer Review Journals
SELECTED PUBLICATIONS
1) Mohler, B. J. , Creem-Regehr, S. H. , Thompson, W. B. and Bülthoff, H. H.: The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment. Presence: Teleoperators and Virtual Environments (June, 2010)
2) B. J. Mohler, W. B. Thompson, S. H. Creem-Regehr, H. L. Pick Jr., and W. H. Warren. Visual flow influences gait transitions and preferred walking speed, Experimental Brain Research, 181(2), 1-16, (2007)
3) B. J. Mohler, W. B. Thompson, S. H. Creem-Regehr, P. Willemsen, H. L. Pick, Jr., and J. J. Rieser, Calibration due to visual motion in a treadmill-based virtual environment, ACM Transactions on Applied Perception, 4(1) 20-32 (2007)
4) B.J. Mohler, The effect of feedback within a virtual environment on human distance perception and adaptation, Dissertation, University of Utah ( 2007)