Contact

Dipl.-Inf. Joachim Tesch

Address: Spemannstr. 44
72076 Tübingen
Room number: 1.VR.02
Phone: +49 7071 601 1616
Fax: +49 7071 601 616
E-Mail: joachim.tesch

 

Picture of Tesch, Joachim, Dipl.-Inf.

Joachim Tesch

Position: Research Technician  Unit: Bülthoff

My main task is to make it easy for our scientists to conduct experiments in our existing and future Virtual Reality (VR) setups. This encompasses both the hardware side with our display and tracking technologies as well as the software side where specific software engineering solutions are needed. Necessary software engineering tasks include integration of VR hardware in our visualization software, deployment of new visualization solutions and also development of performant real-time visualization components for specific experiments.

 

Areas of interest

  • Real-time Computer Graphics
    • Modern game engine technologies (Unity, UE4) and integration into Virtual Reality experimental setups
      • Example: UDK flight simulation with haptic feedback [Video]
    • Avatars in Virtual Environments
  • Mobile devices for experimental setups

 

Technical setups

  • TrackingLab (real-time tracking)
    • Head-mounted displays (HTC Vive, Oculus CV1/DK2/DK1, NVIS, Kaiser)
    • Vicon rigid-body tracking
    • Xsens MVN inertial body motion capture
  • PanoLab (six projector display with large FOV)
    • Real-time cluster rendering
    • Warping and blending
    • Example: Flight Simulation [Video]
  • Backpro
    • Active stereo projection and head tracking

Current Position

Research Technician and Technical Director for Virtual Reality hardware and software at the Max Planck Institute for Biological Cybernetics in the department Human Perception, Cognition and Action.

 

Previous Employments

  • ZKM Center for Art and Media (Karlsruhe)
    • Research and software engineering and for interactive new media art installations using real-time computer graphic technologies
  • iCinema Centre for Interactive Cinema Research (University of New South Wales, Sydney, Australia)
    • Research and software engineering for interactive new media art installations using real-time computer graphic technologies
  • iMedia (Providence, RI, USA)
    • Research and software engineering for mobile device integration in visualization environments
  • Fraunhofer Center for Research in Computer Graphics (Providence, RI, USA)
    • Research and software engineering in the areas of volume visualization and interaction techniques for Virtual Environments

Education

  • Diploma (M.Sc.) in Computer Science at the University of Tuebingen
    • Diploma thesis at Daimler Research (Ulm)
      Title: A three-dimensional user interface for Virtual Environments

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Show abstracts

Articles (2):

Volkova EP, Mohler BJ, Dodds TJ, Tesch J and Bülthoff HH (June-2014) Emotion categorization of body expressions in narrative scenarios Frontiers in Psychology 5(623) 1-11.
Schomaker J, Tesch J, Bülthoff HH and Bresciani JP (September-2011) It is all me: the effect of viewpoint on visual-vestibular recalibration Experimental Brain Research 243(2-3) 245-256.

Conference papers (5):

Miermeister P, Lächele M, Boss R, Masone C, Schenk C, Tesch J, Kerger M, Teufel H, Pott A and Bülthoff HH (October-2016) The CableRobot Simulator: Large Scale Motion Platform Based on Cable Robot Technology, IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2016), IEEE, Piscataway, NJ, USA, 3024-3029.
Robuffo Giordano P, Masone C, Tesch J, Breidt M, Pollini L and Bülthoff HH (May-2010) A Novel Framework for Closed-Loop Robotic Motion Simulation - Part I: Inverse Kinematics Design, 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), IEEE, Piscataway, NJ, USA, 3876-3883.
pdf
Robuffo Giordano P, Masone C, Tesch J, Breidt M, Pollini L and Bülthoff HH (May-2010) A Novel Framework for Closed-Loop Robotic Motion Simulation - Part II: Motion Cueing Design and Experimental Validation, 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), IEEE, Piscataway, NJ, USA, 3896-3903.
pdf
Tesch J, Dietze L and Encarnação LM (May-2003) Personal Interfaces-To-Go: Mobile Devices for Data Exchange and Interaction in Heterogeneous Visualization Environments, 23rd International Conference on Distributed Computing Systems (ICDCSW '03), IEEE Computer Society, Los Alamitos, CA, USA, 290.
Stephenson P, Encarnação LM, Branco P, Tesch J and Zeltzer D (February-2003) Studydesk: semi-immersive volumetric data analysis, 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE '03), ACM Press, New York, NY, USA, 251-252.

Posters (4):

Volkova EK, Mohler BJ, Dodds T, Tesch J and Bülthoff HH (August-2013): Perception of emotional body expressions in narrative scenarios, ACM Symposium on Applied Perception (SAP '13), Dublin, Ireland.
Saulton A, Dodds TJ, Tesch J, Mohler BJ and Bülthoff HH (August-2013): The influence of shape and culture on visual volume perception of virtual rooms, ACM Symposium on Applied Perception (SAP '13), Dublin, Ireland.
pdf
Bresciani J-P, Tesch J, Bischoff H and Bülthoff HH (August-2010): Rich 3D environments facilitate sensorimotor learning, 33rd European Conference on Visual Perception, Lausanne, Switzerland, Perception, 39(ECVP Abstract Supplement) 50.
Schomaker J, Tesch J, Bülthoff HH and Bresciani J-P (June-2010): It's All Me: Varying Viewpoints and Motor Learning in a Virtual Reality Environment, 11th International Multisensory Research Forum (IMRF 2010), Liverpool, UK.

Talks (1):

Tesch J (September-24-2014) Invited Lecture: Researching human perception with the MVN system in Virtual Realities, Xsens User Meeting at Augsburg University, Augsburg, Germany.

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Last updated: Tuesday, 18.11.2014